skeleton
The remains of captured enemies can be raised as skeletons in a dungeon, obedient to their Keeper and a grim reminder to foes of their fate.
Minimum: Skull facepaint (white and black), black costume under ragged "hero" clothing
Ideal: Bone detail to all exposed skin, red eyes (contact lenses)
Acceptable Weaponry: any, relating to ragged "hero" clothing worn
Hits/ Death Count: 2/20 (upon reaching 0 hits, skeletons can be returned to a graveyard to reform - this requires a ref)
Strength: 2
Personal Mana: 1
Immunities: Gas (1) Fear (2)
Abilities: Fear (1) Resurrection (3)
Minimum: Skull facepaint (white and black), black costume under ragged "hero" clothing
Ideal: Bone detail to all exposed skin, red eyes (contact lenses)
Acceptable Weaponry: any, relating to ragged "hero" clothing worn
Hits/ Death Count: 2/20 (upon reaching 0 hits, skeletons can be returned to a graveyard to reform - this requires a ref)
Strength: 2
Personal Mana: 1
Immunities: Gas (1) Fear (2)
Abilities: Fear (1) Resurrection (3)