ghost
The spirits of minions destroyed in battle will occasionally return to the dungeon, providing echoing laments to that perfect dungeon gloom.
Minimum: White skin, white robes
Ideal: White eyes (contact lenses), ragged white robes including full head (covering hair)
Acceptable Weaponry: n/a
Hits/ Death Count: 1/none (Ghosts are dispersed for 15 seconds after reaching 0 hits, as opposed to bleeding out. They then reform)
Strength: 1
Personal Mana: 8
Immunities: Gas (1) Fear (2)
Abilities: Invisibility (1) Detect Invisibility (3)
Minimum: White skin, white robes
Ideal: White eyes (contact lenses), ragged white robes including full head (covering hair)
Acceptable Weaponry: n/a
Hits/ Death Count: 1/none (Ghosts are dispersed for 15 seconds after reaching 0 hits, as opposed to bleeding out. They then reform)
Strength: 1
Personal Mana: 8
Immunities: Gas (1) Fear (2)
Abilities: Invisibility (1) Detect Invisibility (3)